Serpentes 3D

Status: In Progress

For my second 8 Hour Power Jam, I wanted to make a 3D version of the classic game, snake. I decided to use Raylib because it's a great library, and I wanted the suffering challenge of trying to make a game in C.

The most notable difference from 2D snake would be the movement; instead of pointing in a desired global direction, the player turns relative to the head of the snake. A player can also turn up or down, and since the camera follows the player, they should always be able to see where they are facing. While this seems to make the most sense, I won't deny that fact that the game still feels disorienting to play - some things aren't improved by adding dimentions.

Currently, I'm trying to solve the riddle of why the game won't load some UI elements; my guess is something resource related, but time will tell.